EULA stands for End-User License Agreement. It is also sometimes called a Software License Agreement (SLA) or Licensed Application End-User Agreement.

The EULA is not the same as the Terms and Conditions, though they are both legally enforceable contracts, and mostly ensure that the developers retain full ownership of their technology and content.

The EULA is the formal legal agreement between the customer (aka the “end user”) and the developer, or the licensor. Typically, in exchange for payment, the customer receives a license to use the content — in our case, the game. It’s sometimes compared to a rental agreement — because technically you do not own the content, but rather have paid for the use of the content. The EULA can often be found within a company’s legal documentation and might be labeled as the “license agreement.”

EULAs contain a lot of information, but in terms of copyright you will want to look for sections on Copyright and Intellectual Property Rights as well as the Authorized and Unauthorized Use. This should hopefully provide information regarding streaming or broadcasting the content.



Artists do not always own all of the rights to their music. Just because an artists says you can, doesn’t mean that they actually have the authority to give completely permission to let you actually use their music.

Music is licensed on the mechanical and the composition side, and their can be multiple and different parties for each of these. You need approval from all of them.

Most importantly: Tweets are not legally binding contracts. Even if an artist owns 100% of the rights to their music, they are not legally liable to uphold statements from social media. You need a formally signed contracts with terms of use which include the length of the agreement and processes for revoking such permissions.

Tag: licenses